Posts

XNA Game Studio

Finally I've been able to install XNA Game Studio on my PC (the required Service Pack from the microsoft.com website didn't work on my students' version of Visual Studio 2005 Professional, but the file I downloaded from the server of our university did). I've already drawn a moving sprite. XNA GS has an easy method of transparency, every purple pixel isn't drawn on the screen. So the main problem I've had with previous solutions has gone. Now I have to learn how to put text on screen and how to evaluate the user inputs.

Imphobia

Today I had a look on Savage Charts #1 and had the impression that the music reminded me of the style of Imphobia. Nostalgic feelings came up. I then had a look on Imphobia #12. It does not work correctly on modern PCs, it flickers like hell, but it's legible and the music can be played in the background using an external sound player. I've been impressed at the number of people who had contributed articles to this diskmag. Imphobia attracted more writers than any other PC diskmag ever. This is unique in diskmag history. It is unrealistic that this will ever repeat as nowadays people have Internet forums where they can be heard.

The Monty Hall Problem

Yes, this problem illustrates why I sometimes get so enraged with people who seem to be worse at logics. According to Wikipedia, even a lot of academics, including Ph.D.s in mathematics, doubted Marilyn vos Savant's correct solution to this problem and accused her of "innumeracy". Of course Marilyn was right. But it's difficult to convince somebody of one's rightness if this person is worse at logics because this person will have a hard time understanding the argumentation.

That's why there are mathematicians after all. But, as I said, in this case even a lot of Ph.D.s in mathematics were initially unable to follow Marilyn, and only after several more explanations they finally had to admit that she was right and they had been wrong.

A similar problem occurs on discussing about subjects that require a relatively high level of education, while there are many popular misconceptions. Politics is a good example, for there are many common misconceptions about terms…

Hugi @ Resfest

On November 29th, 2006 - December 3rd, 2006, there is going to be a media arts festival in Vienna (Austria, Europe) called "RESFEST". In the course of this festival, there will be a presentation about the demoscene, a demoshow and also a presentation about diskmags, by Paralax, Snowkrash, Gina and Adok. FMICO: http://www.resfest.at/

Ideas for a Strategy Role-Playing Game

I've added some of my ideas (there are many more lying around on my harddisk) concerning a strategy role-playing game of the kind of Shining Force to my homepage. If I'm really bored, I'll perhaps try to implement the game, but currently this isn't the case.

BTW, I've already coded a 64b intro for our competition myself. Due to optimization, it's only 59 bytes in fact. I guess the winner of the compo will be somebody who has the idea to try to implement an interesting algorithm in just 64 bytes and succeeds at this enterprise.

64b Hugi Xmas Compo

The 64b intro competition has now been launched, the deadline is December 24th, 2006. Let's see how much sucess it will be!

http://www.hugi.scene.org/compo/

Hugi @ Wikipedia

The Wikipedia page about Hugi is getting better, but there's still a lot that hasn't been mentioned yet. Anybody please feel free to make (serious, constructive) suggestions.

http://en.wikipedia.org/wiki/Hugi

Diskmag-related article at digitalcraft.org

I've found an article on diskmags at digitalcraft.org in which Hugi is mentioned (including two screenshots from Hugi). The article is from the year 2002. Apparently it was written on the occasion of some demoscene exhibition in Germany. Judging from the contents of this article and similar articles, it seems like they've done their job well (i.e. they've read my writings about the scene before writing their own articles; some of the main points have reminded me of the opinions I used to present). So, good thing. I've put the article onto my homepage:

http://www.hugi.scene.org/adok/articles/hugrez10.htm