Finally I've been able to install XNA Game Studio on my PC (the required Service Pack from the microsoft.com website didn't work on my students' version of Visual Studio 2005 Professional, but the file I downloaded from the server of our university did). I've already drawn a moving sprite. XNA GS has an easy method of transparency, every purple pixel isn't drawn on the screen. So the main problem I've had with previous solutions has gone. Now I have to learn how to put text on screen and how to evaluate the user inputs.
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